Friday, 17 February 2012 05:08

Max Payne 3 - Official Trailer #2

Dim lights
The explosive, brand new official trailer for Max Payne 3 is here - revealing more of the game's story, beginning with the kidnapping of Rodrigo Branco's beautiful young wife, Fabiana, while under Max's protection. Max fights to uncover the truth and return her to safety amidst a treacherous web of lawless street gangs, ruthless paramilitary units - and his own personal demons.

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Thursday, 19 January 2012 22:51

Max Payne 3: Targeting and Weapons

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The second installment in our Max Payne 3 Design and Technology Video Series showcases how we've set out to reimagine the gunplay mechanics of the third person action shooter.

With a precision targeting system that's reflective of a first person game and lifelike weapon animation design, Max Payne 3 creates an unparalleled level of immersion and cinematic realism. See for yourself now by watching the clip above.

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Thursday, 20 January 2011 23:24

First Look: L.A. Noire

When you get an email from Rockstar, it pays to read the email carefully and not jump to conclusions.  I just assumed that yesterdays show and tell for L.A. Noire was going to be a hands on affair, just like Red Dead Redemption was.  Of course the email had clearly stated this was going to be a hands off demo.

After my initial disappointment of discovering I was not going to be handed the controller, I sat back to enjoy my first real experience with the world of L.A. Noire.  Our host would be taking us through a single mission - or case as is the, um, case with Noire - which starts out with the games main character going to investigate what is initially a traffic incident but turns out to be attempted murder.

Of course to get from traffic incident to attempted murder is the tricky part, and it's what makes Noire the game it is.

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There's plenty of car chases and shootouts in L.A. Noire, but it's how the game creates gameplay out of human interactions that makes it truly groundbreaking. Observing a suspect, analyzing their behavior and knowing when to believe or doubt them - or when to confront them with the evidence you've collected - is the real test of your skill as a detective. Asking the wrong questions could cost you precious time or clues, and falsely accusing a suspect could cause them to clam up completely, depriving you of a precious source of information. MotionScan is the technology that makes this gameplay possible, but it's up to you to make the most of every opportunity. Here are four new screens straight from the interrogation room.

We're having a hands on demo with L.A. Noire tomorrow night, so look out for our impressions later in the week.

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